2011 - 2015
Here you will find all games, digital adaptations and other important products from the years 2011 - 2015.
Tumult Royale (board game)
Age: 10+ Players: 2-4 Playing time: 40 min.
The entire country is upset: The king builds statue after statue, while the people are starving. But the farmers are not taking it anymore. “Tumult!” they shout and start a rebellion. In this lively game, each round you have only a few seconds to view tiles and decide whether you want to put them back or keep them. But watch out! If too little is left for the people, a tumult ensues and the greediest royals are punished.
Dohdles! (board game)
Age: 10+ Players: 3-6 Playing time: 40 min.
Sculpt, guess, have fun! When it is your turn, choose one of your opponents’ Dohdles (= riddles sculpted in modeling dough). Clue spaces determine whether you can ask two questions about this Dohdle or ask for one of its letters. But watch out: everyone’s listening! If your question is too obvious, you help the other players (who can also guess). Then you have to act fast and be the first player to toss your guess cube into the guess funnel. If your proposed solution is correct, you – and potentially also the creator of the Dohdle – move forward on the scoring track.
CATAN - World Championship Special 2014
Age: 10+ Players: 3-6* Playing time: 45-90 min.
Berlin in the heart of Catan? Yes, because on the occasion of the CATAN World Cup 2014 in Berlin, CATAN GmbH, in cooperation with Kosmos-Verlag, published two hexes depicting Berlin landmarks. You can play CATAN with both hexes, and if you settle adjacent to a Berlin hex, you receive a special advantage.
The desert and the hex with the “2” number token are replaced with the two Berlin hexes. If you have a settlement or a city adjacent to a Berlin hex, you receive the resource produced by the hex the robber is moved to when a “7” is rolled. Robber? No, that's not entirely correct because the friendly Berlin bear - which consists of two parts - takes the place of the robber and asks the Catanians for donations.
*To play with 5 or 6 players, you need the CATAN 5-6 Player Extension.
North Wind (board game)
Age: 10+ Players: 2-4 Playing time: 45-60 min.
Publisher: Z-MAN Games
The big adventure game by Klaus Teuber, the author of The Settlers of CATAN. The harbor towns Olesand, Norderkap, and Trutzhavn suffer gravely from pirate attacks. The towns’ last hope rests on the independent sea captains and their ships armed with cannons. Will they be able to supply the needy citizens with commodities and permanently chase away the pirates roaming the seas?
CATAN - Ancient Egypt
Age: 10+ Players: 3-4 Playing time: 60-90 min.
Publisher: Mayfair Games
CATAN - Collector’s Edition - Ancient Egypt transports settlers on a journey through time to the realm of the pharaohs.
There are three different scenarios included: the base game, allowing you to play the game you know and love in an Egyptian setting; Help from the Gods, which introduces the Egyptian gods to the game; and The Great Pyramid, which tasks players with building a wonder of the world in addition to your normal settlement and expansion.
The Base Game in an Egyptian Setting
The base game in CATAN - Ancient Egypt features the classic CATAN gameplay you know and love in a fantastically realized historical setting. In the base game, you’re settling not a randomly created island but a randomly created landscape of ancient Egypt. You begin the game with two settlements and two oxcarts, which take the place of roads. As you play the game, you’ll build oxcarts, found new settlements, and upgrade settlements to cities, which have a distinctly Egyptian flavor. The resources in the game are brick, grain, papyrus, cattle, and stone, and you can trade with your opponents to get a missing resource.
The oversized development cards in the game feature fantastic Egyptian-themed illustrations, and the victory point development cards are dedicated to the cultural and architectural achievements of the ancient Egyptians, achievements that surprise and astound us today. Instead of knights, the deck contains mercenary cards, and the first player to have placed three mercenaries in front of them is granted the Largest Mercenary Army card, worth two victory points. Likewise, the first player to connect a route of five oxcarts is granted the Longest Trade Route card, worth two victory points.
Help from the Gods
In Help from the Gods, players will be introduced to ten Egyptian deities such as Amun, Horus and Isis. When these gods and goddesses grant their favor to a particular settler, that settler can achieve fantastic results, which opens up new strategies not normally available in the base game. Amun, for example, allows you to trade 1 resource at 2:1 with the supply. Ptah, on the other hand, makes it easier to build an oxcart, while Isis protects players from losing resources when a "7" is rolled. You can only have the favor of one god at a time and once that god has granted its favor twice, you must return it to the display and take a different card. Knowing when to call on the gods is the key to victory in this scenario.
The Great Pyramid
Finally there is the Great Pyramid scenario, which lets you walk in the footsteps of history as you struggle to balance your normal settlement with the construction of the first Wonder of the World: the Great Pyramid!
The first new challenge presented in this scenario is the mighty Nile River. Players must build boats to connect their trade networks across the Nile but even more important, access to the river allows players to contribute to the building of the Great Pyramid.
Contributing to the pyramid is vital because every time you contribute a block to the mighty structure, you will enjoy the Vizier’s Favor for a brief time. The Vizier’s Favor allows you to trade any 1 resource for 1 resource of your choice from the supply. Even better, when a "7" is rolled, the robber only steals resources if you have more than 9 in hand. However, the Vizier is fickle and as soon as another player contributes a block to the Great Pyramid, the Vizier grants him the favor instead.
Sadly, you must also contend with Pharaoh’s wrath. If you have contributed the fewest blocks to the Great Pyramid receives the Pharaoh’s Curse, which reduces your victory points by 1, while all other players receive Pharaoh’s Blessing, which is worth an additional victory point.
The Great Pyramid scenario ends in one of two ways: when a player reaches 11 victory points or when the pyramid is finished. You see, every time a "7" is rolled, in addition to the usual effects, Pharaoh adds a block to the pyramid. So this scenario could end much faster than normal, forcing you to fight for the lead at all times!
In addition to the game pieces described above, CATAN - Collector’s Edition - Ancient Egypt also contains an almanac giving players a brief account of the historical events depicted in the game, from 3000 BC until Ptolemaic times. This almanac is lavishly illustrated by Michael Menzel.
The game concept of The Great Pyramid is similar to the game concept of Cheops, a historic scenario published in German in the late 90s of the past century. A major criticism of Cheops had been that it didn't allow a variable set-up of the game map. In response to this criticism, the The Great Pyramid offers a variable set-up.
Wien CATAN (no English version available)
Age: 10+ Players: 3-4 Playing time: 75 min.
With this limited edition, you can settle the Austrian metropolis. The game board shows old Vienna with its rural surroundings in Catanian hexagon format. This game is not just about building roads and villages but also about building famous sights such as the Ferris wheel or St. Stephen's Cathedral.
Welcome to medieval Vienna!
Up until 1850, Vienna was - due to the city walls - about the same size as today's 1st district.
From 1850 onwards, the villages in the area around Vienna gradually merged with Vienna to form today's metropolis. Old Vienna was in the area of the Stephansdom depicted on the game board. The villages are surrounded by forests, fields, and vineyards where wood is cut, grain is harvested, and wine is picked. In the west, in the mountainous Vienna Woods, stone is mined and clay mining is also documented for the Vienna area. Like the settlers of the Middle Ages, you found settlements on the town fields (fields with coats of arms) and build roads and part of the many Viennese landmarks.
The construction of roads, settlements, and landmarks costs resources. On your turn you roll 2 dice. For each settlement you have adjacent to a hex marked with the number rolled, you now receive 1 resource produced by this hex. The hills provide brick, the forest lumber, the mountains stone, the fileds grain, and the vineyards grapes.
If you received brick and lumber, you can build roads to a neighboring town field in order to build another settlement there for 1 brick, 1 lumber, 1 grain, and 1 wine. If you roll a “7”, you can move the robber, who then - much to the chagrin of your opponents - blocks the production of the hex you placed him on. You do not always have the resources required to build something, which is why you need to barter: stone for wine, brick for lumber - the exchange takes place according to the current building project.
If you pay 2 stone and 1 grain to build a landmark, place a cardboard cutout with an illustration of the landmark on the corresponding landmark space on the game board. The associated card you receive is worth 1 victory point and gives you an advantage. If, for example, you build the Lueger Church, you can immediately place a road for free.
If you buy a development card for 1 stone, 1 wine, and 1 grain, you also receive an advantage. For example, you can move the robber with a vigilante card or demand 2 resource cards of a certain type from each player with the "Staple Right" card.
If you have drawn the “Richard the Lionheart” card from the face-down development card deck, you receive an additional victory point. You can find out what Richard the Lionheart had to do with Vienna in a supplementary sheet that provides information about the relationship between the game components and the history of Vienna. Each settlement and each landmark is worth one victory point.
There are also special victory point cards that are given to the player who either has the longest road or who has played the most vigilante cards.
If you spread out skillfully, and you are the first to reach 12 victory points in a three-player game and 10 victory points in a four-player game, you win.
Star Trek CATAN - Federation Space
Age: 10+ Players: 3-4 Playing time: 75-150 min.
Publisher: Mayfair Games
The Federation Space map set expansion takes Star Trek CATAN into a “real” region of space: “The Explored Galaxy” map known from Captain James T. Kirk’s quarters.
In other words: “These are the voyages of the Starship Enterprise.”
During the original mission, the Enterprise, Captain Kirk, and his intrepid crew visited many strange new worlds and discovered many new life forms and civilizations. Now you and your friends can Boldly Go and explore this galaxy too! Follow in Kirk’s “footsteps” with this 2 map expansion set.
Based entirely on the “Explored Galaxy” map seen in Kirk’s quarters itself, these maps allow you to settle the famous worlds of Federation Space using pieces from your Star Trek CATAN base game.
- 2 full color maps depicting the “Explored Galaxy” known as Federation Space.
- 4 individual scoring tracks—1 for each player
- 4 sets of scoring markers—2 for each player
- 18 victory point tokens—New ways to score
- 1 almanac with 1 page of rules and 20 pages of planet and episode descriptions.
CATAN - Creators Edition for Windows PC / Mac
Digital CATAN Adaptation for Windows PC / Mac
Publisher: United Soft Media (USM)
Whether you're building settlements and roads or trading resources - what matters is a good strategy. Then add a little bit of luck, and you'll defeat your clever computer opponent!
3D graphics make Catan look real. And if you can't get enough of this cult game, you can invent your own maps and scenarios to create your own world of CATAN.
- True-to-the-original adaptation of the CATAN base game; includes the Seafarers and Cities & Knights expansions
- Invent your own maps and scenarios and share them with other players
- Detailed 3D graphics make Catan look real
- New special scenario: Enchanted Land
- Includes tutorial and CATAN Almanac
(Was also available as a single version without an editor for Windows 8 via the Windows Store - in this case the extensions could be purchased as in-app purchases.)
Rivals for CATAN for iOS
Digital Adaptation for iOS
Publisher: United Soft Media (USM)
This exciting CATAN card game challenges you to rule a principality on Catan. Construct cities and settlements, build ships and roads, and hire heroes who make things more difficult for your opponents!
Three different game modes provide varied challenges:
- An easy-to-play introductory game, The First Catanians is exclusively played with the cards of the Basic Set, using simple rules. The ideal way to get started with the game!
- Theme Set games represent new eras on Catan, adding numerous cards to the game. Make clever use of trade advantages and the opportunities of cards like University or Pharmacy to achieve domination over Catan!
- The Duel of the Princes is the most advanced game mode. It is played with cards from all Theme Sets, offering even more strategic and tactical possibilities, thus providing some truly sophisticated games.
- Based on the original card game by the creator of CATAN, Klaus Teuber
- Exciting two-player duels
- Three game modes with different degrees of difficulty
- Numerous AI opponents with different personalities and tactics provide varied challenges
- Online and local multiplayer modes (online multiplayer via Apple Game Center)
- Based on the rules of Rivals for CATAN, the revised edition of the CATAN - Card Game
- Includes Cards Almanac for easy reference and comprehensive tutorials to get started
CATAN – Merchants of Europe
Age: 12+ Players: 3-4 Playing time: 60-150 min.
Publisher: Mayfair Games
Welcome to late medieval Europe! Merchants of Europe is quite different from the CATAN base game - but no less exciting and interactive.
The trading posts in Merchants of Europe are the equivalent to the settlements in the CATAN base game.
You start with 3 trading posts in late medieval Europe, which is made up of terrain hexes. At the beginning of the turn the dice are rolled. The terrain hexes produce the resources lumber, wool, grain, ore, and salt. Each player with a trading post adjacent to a terrain marked with the number rolled receives that terrain's resource type.
You use the resources to expand across the game map. In your trading posts, you recruit merchants who establish new trading posts in distant cities of Europe and thus give you access to new resources. You open up new trade routes, along which you send your caravans to the opponents' trading posts.
When the caravans have arrived there, you deliver commodities. And that's what this exciting strategy game is all about: being the first player to deliver all your commodities to the opponents' trading posts, thus becoming the most successful merchant prince.
Madagascar CATAN Junior (no English version available)
Age: 6+ Players: 2-4 Playing time: 25-35 min.
Based on the successful junior version of CATAN, Madagascar also harvests, swaps, and builds.
You are out and about with the traveling circus as the lion Alex, the hippopotamus Gloria, the zebra Marty, or the giraffe Melman. At the beginning of the game, each of you places two circus tents and two circus wagons on the board. You win the game if you are the first player to set up the five remaining circus tents from your supply on the board.
If you want to set up a circus tent on a site, you must first send a circus wagon there. To build and equip circus tents and wagons, you need “this and that”: wood, wool, and sand for the arena and cocktails and popcorn for the audience - all things that should not be missing from a real circus show.
To get “this and that”, you roll the dice. Each player receives a "This and That" tile from the supply for each of their circus tents bordering a landscape with the number rolled. The more circus tents you have built, the higher the chances of getting “this and that”. If only there weren't the annoying animal inspectors who persistently occupy hexes, thus blocking the supply with some “this and that.”
Clever players trust that the penguins will help. Since the penguins in Madagascar love to laze around on the sandy beach, eat popcorn and sip cocktails, just supply them with the mentioned "this and that" ingredients and they have a lot of tricks up their sleeves. For example, they help to drive away the unpleasant animal inspector.
And if you've run out of a certain “this and that”, you might find it on the market.
Baden-Württemberg CATAN (no English version available)
Age: 10+ Players: 3-4 Playing time: 45-90 min.
The map of Baden-Württemberg (a federal state of Germany) is composed of terrain hexes and fields with important cities and landmarks in Baden-Württemberg.
The terrain hexes produce the resources lumber, wool, brick, ore, and grain. You need these resources to build roads and place town halls on city intersections and landmarks on landmark intersections.
On each turn, it is determined which of the terrains produce resources. This is done by rolling 2 dice - which is why each terrain has a production number. If, for example, a "3" is rolled, all terrain hexes marked with a "3" produce their respective resource type. To receive production, you must have a town hall adjacent to a terrain whose number was rolled. At the beginning of the game, each player already owns 3 town halls, so there should be plenty of resource income.
And even if sometimes you lack certain resources, don't worry about it. You may trade resources to your heart's content. Building a road costs you 1 lumber and 1 brick. Roads are used to reach the intersections where you can build town halls or landmarks. Each town hall costs 1 lumber, 1 wool, 1 brick, and 1 grain and is worth 1 victory point. Therefore, each player has 3 victory points at the beginning of the game.
You win the game if you are the first to reach 12 victory points in a 3-player game and 10 victory points in a 4-player game.
The landmarks have a special status. If you pay 2 ore and 1 grain to place a landmark on its associated intersection, you will not receive any resource production from the surrounding terrains, because landmarks are neutral. Instead, you receive the reward depicted next to the illustration of the respective landmark in the outer area of the game board, and you may place a town hall on this illustration - another victory point for you.
In contrast to other CATAN games, there is no robber in Baden-Württemberg CATAN. The "Ländle" has one of the lowest crime rates anywhere Germany, so robber attacks are rare here. However, Baden-Württemberg is famous for being a land of inventors. No other federal state has more inventors and more patents filed. In this game, you meet some of the most famous inventors and their inventions. But everything has its price: Instead of the robber, the “inventor” is up to mischief, always looking for support from wealthy patrons - the players. However, if you bring the most inventors into play, you can secure the victory point for the “Greatest Inventor”. Building the longest trade route can bring you another victory point.
The development card stack also contains additional, direct victory points in the form of significant achievements of the state of Baden-Württemberg.
Spinnengift und Krötenschleim (board game - not available in English)
Age: 6+ Players: 2-4 Playing time: 30-40 min.
- Nominated for Kinderspiel des Jahres 2012 (2012 Children's Game of the Year - Germany)
Spinnengift und Krötenschleim ("Spider Poison and Toad Slime") is a simple game for the whole family that is fun not only for children but also for adults. Children must start to think strategically. They have to decide where to move their witch so that they can get to magic chips with few holes before the other players. Because the fewer holes a magic chip has, the greater the chance to obtain it and perhaps even create a new monster.
It features a game mechanism similar to Pop Belly.
The goblin is loose in the witch's kitchen!
If you find the ingredients, you may put a magic chip into the cauldron. But only when it overflows does a monster come out! Who can make the cauldron burst?
There is a magic chip on each of the 25 spaces of the witch's kitchen. Each player receives a witch figure, which they place next to a space with a magic chip. The ingredient cards are laid out face down around the game board. The witch medals, the monsters, and the magic cauldron are placed beside the game board.
It's Sven's turn. His red witch is standing next to a magic chip. The magic chip has three holes, so Sven must find three ingredients. The die determines which ingredients he must find. Sven rolls the die for the first time. The die shows a retch root. Sven immediately reveals the correct card. It wasn't a problem, actually - after all, Dad had already revealed the card before.
The second time, Sven rolls the toad slime. Hadn't he seen it in the lower left corner? Right! The third time, he rolls a stinky mushroom. Sven also remembers the position of this ingredient and reveals the correct card. Sven is happy that he didn't roll a second retch root because he has no clue where the other two retch root cards are located. Since Sven has found all three ingredients, he receives a witch medal and proudly places it in front of him. In addition, he has obtained the magic chip and may put it into the magic cauldron.
Hooray!!! A monster falls out of the cauldron! This is not something to be taken for granted because at times it takes 4 or 5 magic chips for a monster to see the dim light of the witch's kitchen. Sven receives the monster and places it next to his witch medal. During this turn, Sven has come a little closer to victory since each witch medal and each monster is worth one point. Of course, if you eventually have the most points, you win the game.
Sven takes a new monster from the supply and puts it in the cauldron. He secretly hopes that it will be him again who creates another monster with a magic chip he has obtained. On his next turn, Sven will move his red witch to an adjacent space with another chip that assigns new tasks.
But first it's his sister Mia's turn. Maybe she accidentally reveals one of the 5 goblin cards? Then her turn would immediately be over and Sven, Mum and Dad would receive another witch medal - only poor Mia wouldn't.
CATAN for Amazon Kindle
Digital Adaptation for Amazon Kindle (Kindle, Kindle Keyboard, Kindle DX oder Kindle (2nd Generation)
Publisher: United Soft Media (USM)