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Header S&R_NE
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Header S&R Mobil NE
Expansion

Cities & Knights

Flourishing trade brings prosperity to Catan. However, all this wealth also attracts barbarians. The knights of Catan are needed! The expansion can also be combined with CATAN - Seafarers and CATAN - Traders & Barbarians.

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CATAN - Cities & Knights - Box (2025)
12+
3-4
90-120 min.

This expansion is not a standalone game. RequiresCATAN - The Game to play.

About the game

What Is It About?

Use the hexes of the CATAN base game to assemble Catan inside the provided frame. Each of you has just finished building a settlement and a city, when dark clouds gather over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sail toward the island's shores. There is still enough time to prepare for confronting the intruders, though. The strength of the hostile barbarian army always corresponds to the number of cities on Catan. In order to successfully defend Catan, the knights of all players combined must be at least as strong as the barbarian army.

 

CATAN - Cities & Knights, Barbarian Track

Knights are not used in the form of cards; instead, they are represented by wooden tokens that are placed on unoccupied intersections.Each token has an “active” side depicting a knight helmet in color and an “inactive” side depicting a black-and-white knight helmet. A knight can only fight after he is activated; activation costs one grain. After paying the grain, you turn the knight token over so that its active side is face up. Each ring on the token counts as one strength point.

If the knights of all players combined have enough strength points to defeat the barbarian army, the danger is averted for the moment. However, if the Catanian knights are too weak, a city will be raided and downgraded to a settlement.

This unfortunate event always affects the player who had the lowest total strength of active knights when the barbarians attacked. Besides defending Catan, knights can also be used to chase away the robber or to displace another player’s knight.

CATAN - Cities & Knights

When you are not busy defending Catan, you are competing for the metropolises, which represent two additional victory points. In order to establish a metropolis (which is placed on top of a city), you first need to improve your cities.

The construction of city buildings, such as the Library, Market, Abbey, or Trading House is indicated on the Progress Track.

CATAN - Cities & Knights, Progress Track

You pay for city improvements with commodities such as coins, cloth, or books. How do you get commodities? Instead of two resources, cities adjacent to mountains, pasture, and forest hexes produce only one resource but also one commodity derived from the respective type of resource.

With increasing city improvements, the odds to obtain new progress cards become more favorable. Cards such as “Mining,” “Irrigation,” or “Building Crane” allow for faster settlement activities. Cards such as “Merchant,” “Merchant Fleet,” “Trade Monopoly,” or “Resource Monopoly” create advantages with regards to trade. On the other hand, you can bother stronger players with cards such as the “Intrigue,” “Espionage,” or “Diplomacy.”

Get used to a tougher life on Catan – and a longer but also more exciting game. The first player to reach 13 victory points is the winner.

CATAN - Cities & Knights, Metropolis

Tips

In Cities & Knights, you roll 3 dice at the beginning of your turn: 2 production dice and 1 event die. 3 sides of the event die show the barbarian ship. This means, there is a 50% chance per turn for the barbarian ship to come one step closer to Catan. Considering this circumstance, it may take only 3 or 4 turns until the barbarian ship lands on Catan.

Therefore, it is important to start building knights early in the game and to activate them. Such preparation will help you avoid being the target of the barbarian army, i.e., losing a city. Grain is very important for defending Catan. Knights are of no use as long as you don't have grain to activate them.

There are certain “house rules” that may soften the impact of the barbarian attack at the beginning of the game. You can, for instance, declare the first barbarian attack void or allow each player to have one activated knight at the beginning of the game.

Personally, I am not a big fan of such variants. One major appeal of the game is attributable precisely to the threat of the barbarian army,which you have to prepare for as early in the game as possible and include in your strategic planning.

Downloads for the Game

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Background Teaser S&R NE
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CATAN - Cities&Knights 5-6

5-6 Player Expansion

You can settle Catan and use knights to defend your cities against barbarians with up to 6 players.

Please note: You will need CATAN – The Game, the Cities & Knights expansion, and both the CATAN – The Game – 5-6 players expansion and this Cities & Knights – 5-6 players expansion – a total of four game boxes.

Combinations and Expansions

You can combine the expansion Cities & Knights with these expansions and scenarios. 

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CATAN - Seafarers - Box (2025)

Seafarers

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CATAN Explorer & Pirates Box 2025

Explorers & Pirates

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CATAN - Traders & Barbarians - Box (2025)

Traders & Barbarians

More Information on combining CATAN Expansions

Combination with the Seafarers Expansion

You can use the possibilities of the Seafarers expansion together with Cities & Knights. In our experience, scenarios such as Heading To New Shores and Through the Desert are suitable. The exploratory scenarios and all other scenarios with many smaller islands are unsuitable. When playing with the Seafarers Expansion, you must ensure that certain actions applying to roads are also possible for ships.

Rules for Cities and Knights with the Seafarer Expansion

  • For scenarios with multiple islands, the same rules as in Cities & Knights apply when the barbarian army attacks.
  • A knight can also be moved across the sea if the intersection he starts from is connected – via roads and ships or via ships only – to the intersection he ends up on.
  • You may move an active knight to an intersection between three sea hexes if one of your ships is adjacent to this intersection (the knight is then assumed to be on the ship).
  • If a knight stands on an intersection bordered by the last ship of a shipping route, that shipping route is closed. In other words, a knight’s connection to a settlement of his color must never be interrupted.
  • If you interrupt a foreign shipping route by means of a knight (or a settlement), that shipping route is considered interrupted in terms of the "Longest Trade Route." However, the owner of the shipping route may not break it up by moving their ships bordering the foreign knight.
  • If you deactivate an active knight adjacent to the sea hex occupied by the pirate, you may move the pirate.
  • The number of victory points specified for each scenario should be increased by 2.
  • For a city at a gold field, you only receive resources, not commodities.
  • The merchant may not be placed on a gold field.
  • The rule according to which the robber must not be moved until the barbarians have reache
CATAN - Seafarers - Box (2025)

Combination with the Cities & Knights Expansion. 

Please find possible combinations in the below PDF for download: 

 

 

 

 

 

CATAN Explorer & Pirates Box 2025

Combination with the Traders & Barbarians Expansion

Many of the Traders & Barbarians scenarios combine well with Cities & Knights and the scenarios of the Seafarers expansion. Please find possible combinations in the below PDFs for download: 

CATAN - Traders & Barbarians - Box (2025)

GAME ACCESSORIES

The Hexatower is a premium dice tower in the famous hexagonal shape of CATAN. It has an innovative Nexofyber surface and a soft, silver fabric inner lining. The premium materials ensure a comfortable touch-and-feel experience and dice-rolling is enhanced by a pleasant sound. The surrounding flap, held safely closed by strong magnets, can be removed and sticks to the side of the Hexatower to create a dice-stopper at the gaming table. Of course, this luxe accessory can also carry your CATAN dice.

  • 2-in-1: Premium dice tower and dice storage box
  • Unique: Compact dice tower in the classic CATAN® hexagonal shape
  • Removable closing flap converts into a dice stopper
  • 2 inner ramps roll the dice steadily
  • Powerful magnets for a precise and secure self-closing seal
  • Premium materials (Nexofyber surface + silver fabric inner lining)
  • Available in CATAN Red or Yellow in the CATAN Shop
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CATAN Hexatower Würfelturm
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CATAN Hexatower Würfelturm red
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CATAN Hexatower Würfelturm

 

                                                                                                     Dice are not included.

More Questions?

We have collected important questions and answers about the Cities & Knights expansion. Just follow the link.

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Hexagon CATAN - Cities & Knights