1996 - 2000
Here you will find all games, digital adaptations and other important products from the years 1996 - 2000.
Rabatz auf dem Riesenrad (board game, not available in English)
Age: 4+ Players: 1-4 Playing time: 10-20 min.
The center of attention is a large ferris wheel with 6 gondolas. The ferris wheel is a toy that children can play with on their own. But there are also 6 different, simple games that children can invite their parents and other children to join.
The Starfarers of CATAN - 5-6 Player Extension
Age: 12+ Players: 3-6 Playing time: 120-180 min.
Publisher: Mayfair Games
Die Siedler von CATAN - Das Buch zum Spielen (not available in English)
Age: 10+ Players: 3-6 Playing time: 60-150 min.
Collection of scenarios for CATAN
Die Fürsten der Völker (not available in English)
Age: 12+ Players: 3-6 Playing time: 90-180 min.
Die Fürsten der Völker (translates: "The Princes of the Nations") provide even more atmosphere for The Starfarers of CATAN. They can be used in the game in place of the friendship discs.
CATAN - Die erste Insel (Sony PlayStation, not available in English)
Digital Adaptation for Sony PlayStation
Publisher: Ravensburger Interactive
Alone or with friends in front of the TV, you can now experience CATAN on one of the most popular game consoles. The PlayStation variant offers the CATAN basic game plus the Seafarers expansion.
Die Sternenfahrer von CATAN (Windows PC, not available in English)
Digital Adaptation for Windows 98/ME/2000.
Starfarers of CATAN
Age: 12+ Players: 3-6 Playing time: 90-150 min.
Publisher: Mayfair Games
This is the first edition from 2000. An updated version called CATAN - Starfarers is available since 2019, containing new art, new game pieces, and carefully revised rules.
The foray into space, sometime near the year 2700 A.D. Compete for the prestigious post of Ambassador to the Galactic Council. To attain this lofty position, you must leave Terra and the known planets to explore and colonize the galaxy, while working to establish trade with alien cultures, encounter aliens, and defeat pirates. Glory and victory go to the brave and astute explorer who luck smiles upon.
The known worlds lie at one end of the game board where each of the 3 or 4 players begin from known solar systems, each with 3 planets producing resources needed for the travels into deep space.
Each of you begins with 2 colonies and a spaceport (all components are made from plastic). The spaceport makes starships to transport your new colonies and trade posts to distant lands. Throughout the game, all the colonies and spaceports enable the production of resources when the dice match the numbers of adjacent planets. Resources are traded for colony ships, trade ships, fleet upgrades or freight rings, booster rockets, and cannons. Beware as you explore—some planets are covered in ice, and some conceal dangerous pirates.
Die Siedler von Nürnberg (not available in English)
Age: 10+ Players: 3-4 Playing time: 90-120 min.
CATAN - Die erste Insel (Windows PC, not available in English)
Digital Adaptation for Windows 95/98/ME
Publisher: Ravensburger Interactive
The first digital conversion of the CATAN board game.
On occasions where you don't have real players to settle Catan with, this CD-ROM allows you to compete against 8 different computer opponents of 3 varying strengths. First, play the CATAN base game against Vicky, Siegfried or Marlene - then take on additional challenges in a campaign consisting of 12 missions.
Discover new island worlds, witness the demise of the island Catlantis, settle dangerous volcanic and glacial areas, and build the Wonders of Catan.
Die Siedler von CATAN - Historische Szenarien I (not available in English)
Age: 10+ Players: 3-4 Playing time: 60-90 min.
In the historical scenarios you harvest, trade, and build just as in the CATAN base game. However, additional simple rules allow historical events to be played out. You need the CATAN base game to play these scenarios.
Alexander the Great
In 334 BC, the young Macedonian king Alexander left his Macedonian homeland with about 30,000 foot soldiers and 5,000 horsemen.
In the year 324, only ten years later, Alexander was ruler of an empire that stretched from Greece to India. As advisors on Alexander's staff, you can relive the great historical campaign.
Unlike in normal scenarios, you do not establish settlements at the beginning of the game. You travel with Alexander's army - represented by an Alexander figure - along a route marked with green arrows.
As soon as Alexander is moved to an intersection depicting a temple, a settlement is established: The player who offers the most resources required for a settlement may build the settlement. Once you own a settlement, you may build roads off the beaten track to develop new land and build settlements and cities there according to the normal rules.
A reserve pile provides you with resources needed during the first half of the game (initially, there are no settlements); in each round, each of you draws a card from this pile. There is an event chip on some intersections.
If you are the player who best supports Alexander with resources when a river is crossed, a famine occurs, or a battle is fought, you receive the chip and thereby the chance to earn special victory points.
The game ends as soon as one of you has 14 victory points or Alexander has arrived at the destination.
Ancient Egypt had its first heyday between 2800 and 2200 BC. The fertile strip along the Nile granted people plentiful harvests and well-fed cattle.
Each player embodies an Egyptian princely family at the time of Pharaoh Cheops. He wants you to build a great pyramid for him for the time after his death. But this is not so easy.
There are many quarries in the south of Egypt, but wood and ore have to be imported. Tapping the productive ore deposits on the other side of the Red Sea or conquering the wooded areas of Palestine early on would thus be a good move.
The game board shows the Nile with its delta. In the northeast lies the densely wooded Palestine and in the east the Sinai Peninsula. Each of you founds 3 settlements on the banks of the Nile. If you want to improve your ore and wood income, you have to build roads and ships (included in the game) toward Palestine and Sinai and establish settlements there.
In addition, every now and then you should contribute a construction stage to the pyramid of the pharaoh. This costs 1 brick and 1 ore. If you contribute the most construction stages, you receive the “Pharaoh's Blessing” card, which is worth 3 victory points. If you have contributed the fewest construction stages, you receive the "Pharaoh's Curse" card and lose 2 victory points.
The game ends when a player has reached 12 victory points or when the pyramid is completed after 30 construction stages.
Barbarossa (KOSMOS Verlag, this edition is not available in English)
Age: 10+ Players: 3-4 Playing time: 60-75 min.
- Spiel des Jahres 1988 (Game of the Year 1988, Germany)
Löwenherz - Grenzen der Macht (this edition is not available in English)
Age: 12+ Players: 2-4 Playing time: 60-90 min.
- Deutscher Spielepreis 1997 (1997 Award for Best Adult and Family Games, Germany)
- On short list for “Spiel des Jahres 1997” (1997 Game of the Year, Germany)
Die Siedler von CATAN - Das Turnierset zum Kartenspiel (this edition is not available in English)
Age: 12+ Players: 2 Playing time: 60-90 min.
Die Ritter von der Haselnuss (not available in English)
Age: 6+ Players: 3-4 Playing time: 20-30 min.
- Deutscher Spielepreis - Bestes Kinderspiel 1997 (1997 Award for Best Children's Game, Germany)
As knightly squirrels, we collect hazelnuts and watch out for evil robbers.
Hazelnuts and robbers are cards in the 8 stacks assigned to the spaces on the board.
You roll the die and move your squirrel to a space. You secretly look at the top card of the corresponding stack. The card shows the robber Leo Lynx. What a shame - had you drawn a hazelnut card, you'd be allowed to place it in front of you. The robber card, however, must be returned face down to the stack.
You make a mental note, though, that Leo Lynx is on top of this stack. As soon as the next player moves onto this space, you'll shout, “Leo Lynx!”
For your warning cry, you will be rewarded with 2 points on the scoring track. In addition, my opponent loses all of their hazelnuts.
Since the robbers lurk in every stack, it is important to bring the hazelnuts you have collected to the hazelnut stash as soon as possible. They are safe there and score points on the scoring track. The player with the most points wins the game.
Das Wasser des Lebens (not available in English)
Age: 10+ Players: 3-4 Playing time: 45-90 min.
Publisher: Glen Grant
The gameplay does not differ from the CATAN base game, but this version is based on the Scottish highlands.
Housed in a stamped metal can, the game was published in 1997 by the Scottish whiskey distillery Glen Grant as a promotional gift (including a small original whiskey bottle).
CATAN - Card Game
Age: 10+ Players: 2 Playing time: 60-90 min.
Publisher: Mayfair Games
- Deutscher Spielepreis 1997 (Award for Best Adult and Family Games - 2nd place)
- On short list for “Spiel des Jahres 1997” (1997 Game of the Year award, Germany)
In an exciting duel with your opponent, you expand the settlements and cities of your principality by means of units (Knights and Trade Fleets) and buildings such as Garrisons, Libraries, Churches, etc. The German version of the game, Die Siedler von CATAN - Das Kartenspiel für zwei Spieler, was published in 1996.
At the beginning of the game, each player places a small principality consisting of 2 settlements, 1 road, and 6 regions.
If the number of one of your regions is rolled, you receive the resource of that region. You need resources to “build” new cards above or below your settlements. Knights help you obtain the coveted “Knight Token,” a Garrison offers protection from brigands. You can also build more roads and settlements and upgrade your settlements to cities. Action cards such as “The Black Knight,” “Arsonist,” or “Merchant” add more excitement to the game. The first player to have 12 victory points wins. Despite bearing a close resemblance to the CATAN board game, the CATAN - Card Game is quite different!
Phantasia in Kinderhand (not available in English)
Age: 7+ Players: 3-5 Playing time: 20-30 min.
Hallo Dachs! (not available in English)
Age: 7+ Players: 2-4 Playing time: 15-20 min.
- Deutscher Spielepreis - Bestes Kinderspiel 1996 (1996 Award for Best Children's Game, Germany)
In Hallo Dachs! (translates "Hello Badger!") everybody tries to find their favorite foods. These are shown on the cards placed face down around the game board. After playing for a while, you and your opponents already know some of the cards. Now it is your turn, and you decide to move your figure to a forest clearing marked with a "3" number token.
Now you must find 3 favorite foods of the badger. You roll a "6". A beetle is shown next to the “6” on the game board. No problem - you know where to find a card with a beetle and reveal it.
You roll a "2". You also know where to find a strawberry. Another “6”. Hmmm, where did you see a second beetle? Then you remember the place. Now you have found 3 favorite foods and can turn the number token over.
There is the badger! The red points are victory points. The first player to collect 20 victory points first wins the game. On your next turn, you try to find four favorite foods in a row. That earns you even more victory points!
Entdecker (not available in English)
Age: 10+ Players: 2-4 Playing time: 60-75 min.
- Deutscher Spielepreis 1996 (1996 Award for Best Adult and Family Games - 2nd place, Germany)