1991 - 1995
Here you will find all games, digital adaptations and other important products from the years 1991 - 1995.
1995
Verrückte Tiere (not available in English)
Age: 4+ Players: 2-6 Playing time: 15-20 min.
Publisher: Ravensburger
Galopp Royal (not available in English)
Age: 10+ Players: 3-6 Playing time: 45-60 min.
Publisher: Goldsieber
- On short list for “Spiel des Jahres 1995” (1995 Game of the Year award, Germany)
- Deutscher Spielepreis 1995 (1995 Award for Best Adult and Family Games - 6th place, Germany)
1994
Brummi (not available in English)
Age: 4+ Players: 2-4 Playing time: 15-20 min.
Publisher: Ravensburger
1993
Vernissage (not available in English)
Age: 12+ Players: 3-5 Playing time: 45-75 min.
Publisher: TM Spiele
- Deutscher Spielepreis 1993 (1993 Award for Best Adult and Family Games - 3rd place, Germany)
1992
Junior Barbarossa (not available in English)
Age: 8+ Players: 3-5 Playing time: 20-30 min.
Publisher: ASS
Der fliegende Holländer (not available in English)
Age: 12+ Players: 3-6 Playing time: 45-60 min.
Publisher: Parker
- Deutscher Spielepreis 1992 (1992 Award for Best Adult and Family Games, Germany)
1991
Drunter & Drüber
Age: 9+ Players: 2-4 Playing time: 30-60 min.
Publisher: Hans im Glück
- Spiel des Jahres 1991 (Game of the Year Award, Germany)
- Deutscher Spielepreis 1991 (1991 Award for Best Adult and Family Games, Germany, 3rd place)
One wanted many schools, another many theaters and a third wanted town halls. All these beautiful buildings are marked on the map and just as you are about to sit back and content yourself, you get a shock!
You forgot to plan the paths, the river and the city wall. Ok, then that'll be done now! The game begins! You ruthlessly pave the city with large and small path, city wall and river tiles.
It goes without saying that some of the beautiful theaters or town halls will disappear again. But each of you tries to save as many of your favorite buildings as possible. That's not so easy, because everyone builds ruthlessly. Except for the toilets. You all have to vote on whether they can be built over.
In the end, whoever uses the most skilful tactics and was able to save most of their favorite buildings wins.