Each unit whose text box shows the words "Unit - Hero" has hero status.
Yes. The Catanian rules system defines a stack as a place where cards are located or were located. Therefore, if a stack was completely depleted during the course of the game, it continues to be a stack and can be used to deposit cards there.
On your own discard pile.
Yes. Once you have chosen a stack and looked at it, you also have to draw a card from it.
You may combine city expansions and settlement/city expansions at will.
As long as this doesn't have effects other than purely optical ones: yes.
- You may only examine your own discard pile if you play a card that allows you to take a card from the discard pile.
- You may only examine your opponent's discard pile if you play a card that allows you to take a card from your opponent's discard pile. Currently, Guido the Ambassador is the only card of this type.
No. Either both players receive one resource each (if they don't have any skill points at all or an equal number of skill points) or only the player who has the most skill points receives one resource.
You are entitled to the resource if you meet the requirements for the "trade advantage." The trade token serves as a reminder of this fact. The same applies to the hero token.
No.
Yes.
No.
Yes.
Foreign cards are cards that a player builds in his opponent's principality but that do not become the opponent's property.
A game turn is the period of time in which one of the players performs the game actions and actively intervenes. A game round is the immediate succession of two game turns, where both players alternately are the active player and the passive player.
It is not affected at all.
It is not affected at all. Each player mustn't observe the hand limit until the end of his turn.
No.
During your turn, you can use most expansions as often as you like and can pay for (if payment is required). Some expansions of the Theme Sets can only be used once per turn, which is explicitly stated on the respective cards.
Yes.
- The upper two expansions may swap places with each other, and the lower two expansions also may swap places with each other.
- An upper and a lower expansion may not swap places with each other.
No.
The card stays where it is and retains its effect. Requirements must only be met when playing the card; afterwards, they are irrelevant.
In most cases, immediately. Exceptions are explicitly stated on the cards or in the game rules.
Played action cards are placed on the discard pile. There are various ways to get them back into your hand, and each time you succeed in doing so, you may play the card again.
No. If you know that an action card can't have any effect, you are not allowed to play it.
You may perform all actions as many times as you want and can pay for (if payment is required), unless the rules of the expansions used contradict it.
In principle, yes - unless the buildings are marked with "(1x)."
Some region expansions are for free but have certain requirements. You may place them as soon as you meet the requirements. On other region expansions, the building costs are displayed in the top left corner or in the text box.
No.
Yes.
Region expansions are cards you place adjacent to regions; they feature a brown text box.
Gold is only used for trading or for choosing cards you want to add to your hand. The Gold Ship allows you to trade gold for another resource at a 2:1 rate. In addition, the Goldsmith and the event Traveling Merchant enable you to trade gold 3:2 and 1:1, respectively. In the Theme Games, particularly in The Era of Gold, gold is more important.
No, but protection is not necessary anyway.
No.
Yes.
Road complements are units or buildings that are placed on roads - that way, they don't occupy building sites in settlements.
Note: Road complements belong to the Age of Darkness Expansion and Age of Enlightenment Expansion.
So that you can't prevent the opponent from settlement building by building the 6th road.
You.
That depends:
Units which have proper names or are marked with "(1x)" may only be built once, all other units may be built as often as desired.
The following event cards are always included in the game: Yule, Invention, Year of Plenty, and Traveling Merchant. From the sets used, add the event cards that do not depict a half moon symbol, then add as many randomly drawn event cards depicting a half moon symbol until a total of twelve event cards is reached.
No.
The setup specified in the rules is the best option for beginners. Of course, once you have become more experienced, you can try to gather additional expertise by using different setups. In that case, however, you should add the Theme Sets, because there you can arrange the regions at your convenience.
You may build the cards that are placed face up as soon as you can pay their building costs and have met their potential requirements.
Yes.
You may download the Rivals for CATAN Tournament rules from the CATAN website:
A compilation can be found here: