Struggle for Rome

Yes.

Struggle for Rome

No.

Struggle for Rome

Three at most: one development card each in the phases “Trading and Building,” “Horseman Tribe Actions,” and “Warrior Tribe Actions.”

Struggle for Rome

Yes, because the game doesn’t end in a particular phase of the game.

Struggle for Rome

Yes. Even though gold is already included in the building costs, you may use additional gold to replace the resource.

Struggle for Rome

Victory point cards that allow you to win are not revealed until the end of the game.

Struggle for Rome

 

No. The legionnaire may never be placed northeast of the Limes.

Struggle for Rome

No.

Struggle for Rome

That is either a result of the respective situation during the game, or it is written on a card:

  • Traitor: Played in the event of plunder or conquest.

 

  • Diplomat: Played during the building phase.

 

  • Treasures: Played either immediately or at the end of the game.

 

  • Great Warrior: Played according to the phase of the game.
Struggle for Rome

No. You pay three gold instead of paying a resource card. Therefore, the resource card itself doesn’t appear during the building procedure.

Struggle for Rome

Yes.

Struggle for Rome

Well, you know: “The devil take the hindmost.” But it’s not all that bad, because in this case you get at least two gold – and, of course, the gold your supply wagons can’t carry away.

Struggle for Rome
  • Plunder: Yes.

 

  • Conquer: It is the first city conquered by this tribe, so you place the tribe waiting in front of the city wall on the city, together with a supply wagon from the tribe's box. Later in the game this will no longer be possible, because then conquering will require you to remove a warrior from your tribe's box.
Struggle for Rome

That’s up to you. Given that leaving the markers in place helps you to recall information already available to everyone, we'd recommend that you leave the markers where they are. This helps avoid situations where a player bugs his opponents by repeatedly asking which numbers were rolled.

Struggle for Rome

No. Horses and cattle are different resources.

Struggle for Rome

Yes. In this case, it is recommendable to place neutral game pieces on two cities per province, that is, on a total of 20 cities (including the ones marked with “III”).

Struggle for Rome

Yes, because only the arrows between starting and ending point count.

Struggle for Rome

 

Yes. The rule doesn’t ask you about your motive for your inactivity.

Struggle for Rome

 

No. Only the first arrow is free of charge, not any arrow you choose.