Adventure Cards - If I have to reach Hades with three Cannons, does the blue die also count?

Starship CATAN

It counts only if it’s actually there - the blue combat die is exclusively used for fighting the Pirates.

Adventure Cards - In case of an “emergency call,” does the die roll result also count for receiving the reward?

Starship CATAN

In case of an “emergency call,” the die roll result is not counted – that would be a little too easy, because one would always be able to complete this mission with just one additional Booster. The expression “total power” is used because “number of Boosters” would lack precision, given that there are Level 1 and Level 2 Boosters. Therefore, two Level 1 Boosters can definitely provide you with a total booster power of 4. More precisely: “Booster strength” plus die roll result determine the “flight speed” – but the “emergency call” does not ask for the latter.

Diplomat Outpost Mission - All four target planets happened to be in one of the four card stacks and thus had the same function as a Lost Planet – namely, that you can’t perform actions because of them and also lose a Booster point.

Starship CATAN

Your way of playing was correct: in this mission the target planets are indeed considered as additional Lost Planets.

Fighting Pirates - What happens if I lose a Logistics Module or (in the Asteroid mission) a Passenger Module after being defeated by a Pirate? Do I also lose the resources or passengers that I now have too many of on board?

Starship CATAN

Yes, in this case you inevitably also lose resources and passengers. However, usually you can still move the starship in such a way that the poor passengers are spared and another Module gets hit.

General Questions - The rule says that if a player has several Colonies with the same number, only one of these Colonies produces when the respective number is rolled. Does this rule also include the Science Module and the Production Module?

Starship CATAN

No, because they aren’t Colonies. If a player owns, for example, a Colony and a Production Module marked with a “2,” he receives both a resource from his Colony and a trade good.

General Questions - What is considered as a resource? Are “science” and “trade goods” also resources?

Starship CATAN

The number of trade goods, fuel, food, carbon, and ore is indicated by white resource markers in the respective cargo bays. Therefore, trade goods are also amongst the resources. Science is not a resource. Therefore, the number of science points in the Science Module is indicated by a purple science marker.

Trade Module - If I use a Level II Trade Module, may I separate the two trades?

Starship CATAN

You can use the Trade Module only once per turn. It is up to each player if he wants to use it ONCE to buy either one or two resources from his opponent. It is not allowed, however, to buy something first, then sell it, and then buy something again, because that way the Module is used twice.

Trade Module - May I use a Level I Trade Module and a Level II Trade Module during the same turn?

Starship CATAN

The Level II Trade Module continues to be the same starship improvement as the Level I Trade Module. Upgrading a Module from Level I to Level II does not mean that you have something different now but that you can make better use of the logistics, communication, or whatever else the effect of the improved capacities of this Module may be. Therefore, using the Level I Trade Module and the Level II Trade Module on the same turn would mean that you are using the same Module a second time – however, each Module may only be used ONCE per turn.

Trade Module - May the Trade Module be used at any time during one’s own turn, i.e. also in the Flight Phase, or only in the Trading and Building Phase?

Starship CATAN

“Forced trade” via the Trade Module is only allowed during the Trading and Building Phase.