The consequences of playing an action card become effective immediately after each implemented action: the score is marked on the scoring track at the end of the turn.
According to the game rules, the player who has the most ducats is the winner. If the tying players also have the same amount of ducats, they share the victory.
A player who doesn’t have ducats at all doesn’t have the most or second most ducats either.
In this case, the game ends immediately.
No. The neutral party only places game pieces.
The “neutral player” does not receive points.
Alliances are effective until the game ends.
The alliance continues. Rotating a border marker 90 degrees is only a reminder. If this reminder is removed by the a third player's expansion, another border marker between the allied Domains is rotated 90 degrees. If the border between two allied Domains is completely removed, it is on you to remember that these Domains are allied. Therefore, an expansion isn’t allowed in this case either.
You can only perform the action “Deserter” if you’re able to place the deserted knight.
Yes.
Yes.
Yes. According to the game rules, a Domain is defined as an area that is completely surrounded by borders and contains one castle.
No.
No. The game rule does not allow this.
These “areas” are usually called “neutral zones.” You may place borders inside neutral zones, but it makes no sense and has no effect either.
No, you can also omit some.
No, that’s only possible with the action “Expand your Domain.”
One copper colored ducat must be paid. It happens to be a mistake that the rule refers to gold in this case.
Yes, you may build only one knight.
It serves the purpose of providing the game with more strategic variety: when you build a castle, having to pay for the knight obliges you to check whether there are cost-effective neighboring places for knights.
The multiple-expansion card must be used for exactly one Domain (although you may expand at two different places in a Domain, by one space each); the multiple-knight card actions may also be split up.
If it is impossible to observe the distance of six territories demanded by the rule, the distance is reduced to five territories for this particular castle. The rule demanding a distance of six territories still applies - if possible - to the other players' castles.
This rule applies to the players’ castles as well as to the neutral player’s castles used in the 2-player game.
The neutral castles in the 2-player variant serve the purpose of restricting the space for the two players.