Aqueduct - Does the Aqueduct protect against the Plague?
No - that's a thing from the past.
Bera the Insurgent - May I give my opponent resources he can't store?
No. In all cases where you can decide which resources to give the opponent, you may only choose resources the opponent can store in his regions or in the Gold Cache.
Builders' Hut - Can I use it to reduce the building costs of the Great Thingstead?
No, The Great Thingstead is an extraordinary site, not a building.
Note: The Great Thingstead belongs to the Age of Darkness expansion.
Builders' Hut - Does the Builders' Hut affect buildings I build in cities where the Builders' Hut is not placed?
Yes.
Builders’ Hut - In the Theme Game, may I remove the Builders’ Hut and then build it again, so that the opponent can't build it?
You may remove the Builders’ Hut and build it again. This, however, will not prevent the opponent from building a Builders’ Hut, because in the Theme Game a removed Builders’ Hut is placed face up again.
City Palace - Can I reduce the building costs by means of a Building Crane, and if yes, can I also save a star?
No. The stars are not considered resources as described in the context of the Building Crane rule, and since only three resources are required to build the City Palace, you can't use the Building Crane.
City Palace - Can I use Michael the Master Builder when building the City Castle?
Yes, but only to replace the resources with gold. It is not possible to replace stars with gold.
Note: Michael the Master Builder belongs to the Age of Darkness expansion.
City Palace - Does the text of the card indicate you can look through a draw stack and choose?
No. You can look through the discard pile not a draw stack. But you only can take an action without requirements card or unit.
Cole, Paladin of the Sages - Can I use the Drill Ground to save one owl?
No, the Drill Ground only allows you to save resources.
Common Land - Can I use the Common Land immediately after I have built it?
Yes - if you own at least one star on a Public Feeling card.
Common Land - Is the star-for-resource trade via Common Land a trade with the bank as described in the context of the Master Merchants' Alliance?
No.
Note: The Master Merchants' Alliance belongs to the Age of Darkness expansion.
Court Astrologer - May I use the Grove of Vigilance against an event triggered by the Court Astrologer?
No, the Grove of Vigilance may only be used against events rolled with the event die - not against events determined by the opponent.
Courthouse - May I choose resources my opponent can't store?
No. In all cases where you can decide which resources to give the opponent, you may only choose resources the opponent can store in his regions or in the Gold Cache.
Discovery - May I trade a gold after I discover a pirate to pay him?
No, you can only perform the action "Trade" before you perform the explorer ship action.
Dispute of the Sages - Why is the Dispute a neutral action card?
Contrary to the Contest of the Heroes, the opponent can't lose anything via a Dispute.
Note: The Contest of the Heroes belongs to the Age of Darkness expansion.
Explorer Metropolis - Do I have to remove the Explorer Metropolis if I lose level 3 of an island as a result of a Broadside?
No.
Explorer Metropolis - In case of a Plague, do the regions adjacent to an Explorer Metropolis lose resources?
Yes.
Explorer Metropolis - May I play cards that require a city if I don't have a city besides the Explorer Metropolis?
Yes. Although it has been upgraded, the Explorer Metropolis continues to be a city.
Famine - If I have grain, may I choose whether to discard one grain or two different resources?
No.
Great Foresight - Is the removed event included again when the next Yule event occurs?
No. The event card chosen is removed from play until the game ends.
Grove of Freedom - May I use the Grove of Freedom if I no longer have cards in my hand?
Yes.
Grove of Great Foresight - How am I supposed to control whether the opponent places the Yule card under the stack anyway?
The players definitely should trust each other. If you don't trust your opponent, you shouldn't play with him in the first place.
Grove of Justice - May I first roll the production die and then use the Grove of Justice?
No, the Grove of Justice must be used before rolling the die.
Grove of Justice / Grove of Vigilance - May I use the Grove of Vigilance against an event triggered by the Grove of Justice?
No, the Grove of Vigilance may only be used against events rolled with the event die - not against events determined by the opponent.
Grove of Peace - How do the Grove of Peace, Heinrich the Sentinel, and the Lookout Tower act against the Archer, Arsonist, or Traitor?
The die is only rolled once.
The Archer, Arsonist, or Traitor is fended off by the following combinations of cards and numbers rolled:
- Grove of Peace / Heinrich: 3, 4, 5, and 6
- Grove of Peace / Lookout Tower: 1, 2, 4, 5 und 6
- Grove of Peace / Heinrich / Lookout Tower: 1, 2, 3, 4, 5 und 6
- Grove of Peace / Robert, Herald of the Sages / Lookout Tower: 1, 2, 3, 4, 5 und 6
Grove of Peace - May I play the action card a second time during the same turn, after having drawn the card into my hand again?
Yes.
Grove of Vigilance - May I use the Grove of Vigilance after my opponent has rolled the dice?
Yes. The text on the card only determines that the Grove of Vigilance may be used when the "Celebration," "Trade," or "Brigand Attack" event is rolled. In this context, it doesn't matter when the dice were rolled and who rolled them.
Grove of Vigilance - May I use the Grove of Vigilance against a Celebration event triggered by Reiner the Herald?
No - since the Celebration isn't rolled by Reiner, you can't use the Grove.
Grove of Vigilance - May I use the Grove of Vigilance against an event triggered by a mission to the Island of the Forgotten Tribe?
Yes, if the event was rolled with the event die.
Grove of Vigilance - May I use the Grove of Vigilance against an event triggered by the Court Astrologer?
No, the Grove of Vigilance may only be used against events rolled with the event die - not against events determined by the opponent.
Groves - Can I lose a grove due to one of my opponent's actions?
No.
Groves - In which phase of my turn may I use groves?
You may use Groves only during your action phase. This restriction does not apply to the Grove of Peace, the Grove of Justice, the Grove of Vigilance, and the Grove of Courage.
Groves - May I remove groves like units and buildings?
Yes.
Groves - When can I start to place groves?
As soon as you have room for them and are able to pay the building costs.
Groves - When may I start to use my groves?
You may use your groves as soon as you have placed them and are able to pay the owls required for using them.
Hospital - Is the Aqueduct required for using the Hospital's function?
No, the requirement must only be met to build the Hospital.
Hospital - When do I receive the star if I have a Hospital?
Sometime during your action phase. You determine at what moment.
Insurrection - In case of an Insurrection, do I have to remove a building from my principality or may I discard a building from my hand?
You must remove a building of your principality.
Insurrection - May I also remove a foreign building?
You must remove one of your own buildings.
Lars the Naval Hero - If I have a Cannon Foundry, may I wait until a potential 2nd die roll before I use Lars?
Yes.
Manifesto of Humane Conduct - If I discard one action attack card instead of paying two owls, must I have this card in my hand, and may I still perform the action?
The card must be in your hand, but you must refrain from performing the action.
Marie the Shieldmaiden - Can Marie bewitch a Herald or Paladin?
Yes and no. If Marie is placed in a city, she can seduce the Herald or Paladin. Under no circumstances, however, are these two attracted to a settlement.
Note: Marie belongs to the Age of Darkness expansion.
Mercenaries - Do Mercenaries protect from Brigands?
No.
Mercenaries - How do the Mercenaries combine with the Storehouse, the Sacrificial Site, and the Arsenal?
The Mercenaries only take effect if other protective measures such as Storehouse, Sacrificial Site, and Arsenal have failed. The Mercenaries (partly) divest the brigands of what they have stolen.
Note: Sacrificial Site and Arsenal belong to the Age of Darkness expansion.
Mercenaries - Is there a possibility to get rid of the opponent's Mercenaries?
Yes. You can use all measures that can be taken against cards featuring strength points.
Mercenaries - May I build two Mercenaries cards if I receive another one via a Traitor?
No.
Monument to the Prince - If I rebuild a Monument to the Prince after it was burnt down or removed after a Feud, does a unit change over again?
Yes. You are building a Monument to the Prince; therefore, the rules for building a Monument to the Prince apply.
Monument to the Prince - May I build two Monuments to the Prince?
Yes.
Monument to the Prince - May I use Michael the Master Builder when building the Monument?
Yes, but only to replace brick with gold. It is not possible to replace stars with gold.
Note: Michael the Master Builder belongs to the Age of Darkness expansion.
Monument to the Prince - May I use the Building Crane to save one star when building the Monument to the Prince?
No. The stars are not considered resources as described in the context of the Building Crane rule. But resources can't be saved either, because only three resources are required for building.
Pirate - If I pay a pirate with gold, can I turn up the card?
No, paying with gold does not count as a victory over the pirate in this case.
Prince - May I use a Drill Ground to reduce the building costs of the Prince?
No, the Prince isn't a hero.
Princess - Does the Princess help to remove a Red Light Tavern?
No, the Princess isn't a heroine.
Note: The Red Light Tavern belongs to the Age of Darkness expansion.
Princess - May I use a Drill Ground to reduce the building costs of the Princess?
No, the Princess isn't a heroine.
Public Feeling - Do I have to include the Public Feeling in my deck?
In the Tournament Game, you must include it in your deck. In the Theme Game and the Duel, you place it at the beginning of the game.
Public Feeling - In the Tournament Game, may the Public Feeling be one of the cards I draw from my deck into my hand at the beginning of the game?
Yes.
Public Feeling - May I move the Public Feeling to another region if - later in the game - I want to place region expansions at its original location?
Yes.
Public Feeling - May I trade with stars?
No.
Robert, Herald of the Sages - Can I use the Drill Ground to save one owl when building Robert?
No, the Drill Ground only allows you to save resources.
Robert, Herald of the Sages - When a Dispute of the Sages is played, does Robert have an effect if in addition to the die results the owls are also taken into account?
Yes. If the sum of owls and die roll result is the same for both players, the sages accept the verdict of their herald.
Sages - Are sages units as described in the context of the Barbarian Attack?
Yes.
Note: Barbarian Attacks belong to the expansion Age of Darkness expansion.
Sages - Can a sage be attacked by an Archer?
No, because sages don't have strength points.
Sages - Can a sage be attacked by an Arsonist?
No, because on the one hand sages are units and on the other hand, region expansions.
Sages - Can I lose a sage when my opponent builds a Monument to the Prince or a Bishop's See?
Yes - if you don't have other units that you can offer your opponent or remove.
Note: The Bishop's See belongs to the Age of Darkness expansion.
Sages - Can I lose sages due to a Traitor or other actions?
Yes, if the sages are in your hand, you can lose them due to Traitors, Godfrey the Intriguer, or Odin's Priest.
Note: Godfrey the Intriguer and Odin's Priest belong to the Age of Darkness expansion.
Sages - Can I move a sage from one region to another one?
This is only possible via special actions.
Sages - How do I use the sages? In particular: Where are the sages at the beginning of the game (in which stack?), and how do I get them? Are they drawn randomly?
In the Theme Game and the Duel, the sages are in the draw stacks of the Sages set. In the Tournament Game, you must include the sages in your deck, where they are contained in one of your four stacks. From there, you draw the sages into your hand. During your action phase, you can pay the building costs for the sages and then place them. Alternatively, you can use Traitors to steal sages from your opponent's hand.
Sages - How do the sages obtain wisdom points?
Wisdom points can be obtained in different ways:
- When the number of the adjacent region is rolled, the respective sage receives one wisdom point.
- Via the Academy of Sages: You may give any of your sages a wisdom point by paying one resource once per turn.
- By means of the Council of the Sages event card.
- By using the Power of the Groves action card.
Sages - May I use a sage immediately after placing him/her?
No. All sages start without wisdom points - first they must obtain them.
Shipyard - In the Theme Game, may I remove the Shipyard and then build it again, so that the opponent can't build it?
You may remove the Shipyard and build it again. This, however, will not prevent the opponent from building a Shipyard, because in the Theme Game a removed Shipyard is placed face up again.
Shipyard - May I use the Shipyard to trade lumber or wool I don't apply to ship building?
Yes - what you do with those resources is up to you. For example, you can use the wool to send your thieves on a "shopping spree."
Thieves' Hideout - After I have placed the Thieves' Hideout, may I pay one wool and relocate the Thieves' Hideout on the same turn?
Yes, that's possible.
Thieves' Hideout - Do I receive the resource from the bank or from the opponent?
From the opponent's region.
Thieves' Hideout - When placing the Thieves' Hideout, may I already “steal” a resource from my opponent?
No, you may only steal a resource when you relocate the Thieves' Hideout.
Traitor - Can I use a Traitor to steal a Sages?
Yes.
Traveling Theater - Is trading one resource considered a trade with the bank as described in the context of the Master Merchants' Alliance?
No.
Note: The Master Merchants' Alliance belongs to the Age of Darkness expansion.
Traveling Theater - May I build the Traveling Theater if I can't accommodate a star?
Yes.
Traveling Theater - May I move the Traveling Theater if I already rotated my Public Feeling to the 3-star level and thus am unable to add another star?
No. If you can't accommodate more stars on the Public Feeling, you are not allowed to move the Traveling Theater.
Traveling Theater - May I move the Traveling Theater without trading a resource for a star?
No, you must trade when you move the Traveling Theater.
Traveling Theater - May I place it on an open road?
Yes.
Traveling Theater - May I place the Traveling Theater on one of my opponent's roads?
No.
Village School - If I have the trade token, do I receive both star and resource from my opponent or only one of the two?
You receive the resource from your opponent and a star.