No. You may activate them during your next turn at the earliest.
No.
No.
Yes.
Yes, if you wish, you can pay the monks a severance pay in the amount of two grain and then close down the shop. Rotating the card back to zero points in order to play an action card such as the Mendicants is an allowed tactical option.
In that case, the new situation applies.
No, the Year of Plenty only favors the regions adjacent to Abbeys and Storehouses.
No.
You may draw a card on each of your turns, including the turn during which you build the Bailiwick.
Bran and Judith increase the number of one's own units; due to their victory points, however, they also strengthen the barbarians. Therefore, they are neutral.
In case of a tie or if you don't have a city, nothing happens.
Not in this case: when fighting the barbarians, quantity is more important than quality!
Yes. The gold is only protected against Brigands - a barbarian horde searches until it finds what it is looking for. So, if you don't have other resources, the barbarians will steal up to two gold from your Cache.
Yes, provided that it is your only gold.
You can accommodate your opponent's in one and the bank's gold in one other region. You could receive four gold all together as long as you have multiple regions with enough available room.
Yes, if you place Bran on a Temple, you may draw two cards from the draw stacks. In this context, it doesn't matter whether you play Bran from your hand or receive him from your opponent via the Missionary.
The number rolled with the production die applies, that is, the die is not rolled again.
The 2nd Caravel doesn't affect the trade ship. Therefore, two Caravels and one trade ship in a city only count as four units in case of a Barbarian Attack.
Yes, because the Caravel is a unit, and Traitors can steal units without further ado - as long as no special rules apply.
No, although the principality must have a city in order to be able to play the Caravel.
You may remove the Castle and build it again. This, however, will not prevent the opponent from building a Castle, because in the Theme Game a removed Castle is placed face up again.
You may remove the Church and build it again. This, however, will not prevent the opponent from building a Church, because in the Theme Game a removed Church is placed face up again.
No. On each of your turns, you may freely decide whether to downgrade a residence, but you may only downgrade one residence per turn.
You may remove the Commercial Harbor and build it again. This, however, will not prevent the opponent from building a Commercial Harbor, because in the Theme Game a removed Commercial Harbor is placed face up again.
No.
No.
Yes.
Yes.
No. However, strength points increase the chances of winning.
The text on the card reads "The winner receives one resource and may demand another one resource from the loser." This says it all.
The cards remain face up until a player takes them or until the game ends.
First the cards are revealed, then the resources are distributed.
"Having" always means that the card has been placed in the principality. Therefore, it is not sufficient to have the buildings in one's hand.
As often as you can and want to.
No, it is not possible to apply Hergild to the Large Trade Ship.
No, you have to choose a resource type for which you have a ship.
Yes and no. Godfrey can be driven off by the Archer and taken over via Marie. Olaf has no strength point and thus is immune to the Archer, but he can be bewitched by Marie. However, in these cases the opponent determines which hero to remove or to offer you, provided that he placed various heroes.
No. Although Godfrey's effect resembles a Traitor's effect, being an intriguer allows Godfrey to get past the Lookout Tower and Heinrich the Sentinel. Also the Grove of Peace cannot be used against these cards.
Note: The Grove of Peace belongs to the Age of Enlightenment.
Yes and no.
- The Lighthouse protects all trade ships from the Storm.
- However, a Lighthouse only improves the rate of the trade ship right above or below it.
Yes.
No.
No, not until your next turn.
No, you must take one of the heroes.
Yes.
Playing the Arsonist is initially meant as a general attack against the opponent's buildings, without targeting any specific building. Therefore, gold must be paid whenever the opponent has other buildings besides the Trading Station.
No. The Master of the Brotherhood only takes effect if, according to the text on the card played, a direct effect may occur.
Yes.
It costs nothing. You only have to meet the requirements for it.
Yes.
Yes. All you need to do is meet the requirements for building them.
Yes, if you have a Commercial Harbor.
Yes.
No. To build the Border Fortress, you must pay brick from the region adjacent to which you place the Border Fortress.
No, only when you build buildings.
No, the Great Thingstead is an extraordinary site, not a building.
No, only heroes can be missionized, not the fleet.
No, you may place the card at no cost.
No.
No.
No, the Chief Cannoneer isn't a hero. And whether or not he has a University is irrelevant in this context.
You may exchange two cards on each of your turns, including the turn during which you build Odin's Fountain.
Normally, you only may exchange one card, but if you have Odin's Fountain, you may exchange two cards. Each time you choose a card you must pay the respective costs - usually two resources. If you have a Parish Hall, you only pay one resource for choosing a card, and if you have a Town Hall, you pay zero resources.
Yes.
No.
All cards.
You may remove Odin's Temple and build it again. This, however, will not prevent the opponent from building Odin's Temple, because in the Theme Game a removed Temple is placed face up again.
No. In all cases where you can decide which resources to give the opponent, you may only choose resources the opponent can store in his regions or in the Gold Cache.
No. A verification whether or not the hand limit is exceeded doesn't occur until the end of the turn.
You have to draw as many cards as allowed.
No, you only may draw as many cards as your hand limit allows.
Yes. No matter how many cards you had in your hand when the event occurred, you always may draw as many cards as necessary to reach the allowed number of cards.
No. You can't burn down your opponent's Tavern, because it is a road complement.
Yes, the Tavern leaves Siglind - the only female hero who has more than one strength point - with only one strength point.
Yes. The Tavern affects all units featuring strength points.
Yes.
Yes.
Yes, if after the swap the expansions still match the regions and meet the requirements for placement.
Note: Region expansions with requirements for placement are part of the Age of Enlightenment expansion.
Yes.
No.
The region expansions move together with the regions - unless the region expansion is bound to a specific location.
Note: Region expansions which are bound to a specific location, are part of the Age of Enlightenment expansion.
No, the hand limit must only be observed at the end of one's turn.
No, the Plentiful Year only benefits regions adjacent to Abbeys and Storehouses.
No. In all cases where you can decide which resources to give the opponent, you may only choose resources the opponent can store in his regions or in the Gold Cache.
No.
Now you can.
No, but protection isn't necessary anyway.
No. The trade is performed between two regions.
No.
Yes.
Zero.
Yes.
No.
No. You may only move resources between two regions of the same type.
Yes, provided that you now have at least two gold in total.
Yes. In this case, you receive the gold before it is checked whether Wolfgang changes over.
Yes.
The regions adjacent to Wolfgang can receive one resource each (provided that there's room for it and the player wants it). The number rolled with the production die is irrelevant.
Yes.
When the "Celebration" event is rolled, the exact order of actions is as follows:
- The player with the most skill points chooses any one resource and places it on the corresponding region. If both players have the same number of skill points, both players take one resource.
- If one of the players has determined the Celebration via Reiner the Herald, he receives another resource.
- Wolfgang's owner may take one resource on each region directly adjacent to Wolfgang.
- Wolfgang changes over to the other player if he can and the player wants him.
- If a player has a Builders' Hut and less than three stars on a Public Feeling (or less then six stars on two Public Feeling cards), he receives a star.
Note: Builders' Hut and Public Feeling cards belong to the Age of Enlightenment expansion.
All "Rivals" cards with proper names are hero cards - also Wolfgang, unlike his predecessor Flavo.
Yes. If you don't want to pay the gold because you have budgeted it for something else, then you don't have to take Wolfgang over.
Yes.
The player who takes him over.
The bank.