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The Bloggers of Catan

Catanism, the blog for serious Catan fans. This blog is where Klaus Teuber and the rest of the “Bloggers of Catan” write about new game developments and provide lots of in-depth information about each title.

  • July 31, 2009

    Sprechen Sie Catanisch? Do you speak Catanish? Parlez-vous Catanais? ¿Usted habla Catanol? Talar ni Catanska?

    Dr. Reiner Düren

    Illustration 1: Back to the roots The Catan games have been translated into many languages by now, Bulgarian, Chinese, and Hebrew being the most recent ones. Players from all over the world meet at world championships and in the Catan Online World to jointly settle the small isla. From there, they board their naves and head for new shores to find freundliche Nachbarn or even the legendary countries El Dorado and Catlantis. Sheep Oveja (Spanish) Schaf (German) Schaap (Dutch) Mouton (French) Får (Schwedisch) They defy sjörövare and struikrover, build osada and upgrade them to πόλεις or use рыцарь cards to set the salteador on each other. …

  • July 22, 2009

    Hello, I’m a producer …

    Arnd Beenen

    In his blog posting, Guido already commented about how challenging it is for him to give people he meets a description of his work. I can definitely relate to that – the same thing happens to me. It’s even a little worse, because the next thing for me to explain is my function in this company, given the fact that I’m apparently not a game author. …

  • July 16, 2009

    Catan – an Introduction to my American Journey

    Guido Teuber

    My wife Emily (then girlfriend) and I had arrived in Charlottesville, VA, the charming and historically significant city of Jefferson, Monticello, and the University of Virginia. Two days earlier, on July 23rd 1997, I had stepped off a plane in New York, arriving from Germany and ready to start my new life in the USA. …

  • July 8, 2009

    Favorite FAQ

    Benjamin Teuber

    “What does your father do all day long as a game inventor?” People have asked me different versions of this question all my life. Everyone who has ever used a rolling pin more or less knows how a baker works, and you don’t need to have a green thumb to know how the workday of a gardener might look like. …

  • June 29, 2009

    What do you do for a living?

    Guido Teuber

    “So, …what do you do for a living?” New acquaintances always seem to ask this kind of question. Over time, I have tried different responses. At first, I used to say: “I’m in the board game business.” Usually, people reacted with a wide-eyed “Oh ….” I always wondered what people meant by “Oh ….” Perhaps they meant to say, “Oh … I am so sorry,” or maybe, “Oh … can you really make a living this way?” Indeed, the more generously inclined often gave me a compassionate look, as though they were equating the board game business with a state of long-term unemployment. …

  • June 22, 2009

    How Good Should an Artificial Intelligence in an Electronic Catan Game Be?

    Klaus Teuber

    If someone had asked me this question roughly half a year ago, I would have answered: Of course it has to be as good as possible. A computer opponent can never be a substitute for a human player in a Catan game on a real game board, so it should at least be able to play well. What’s missing in a game against computer opponents are emotions: …

  • June 16, 2009

    The Vikings and Catan

    Klaus Teuber

    When I started developing “The Settlers of Catan” in the early nineties, I was inspired by the Vikings. The story of the men and women of early medieval Scandinavia had already captivated me as a child.  Maybe those high-quality plastic Viking figures manufactured by the company Hausser were to blame for it; I received them as a gift when I was 10 or 11 years old. …

  • April 17, 2002

    Two brothers: “Entdecker” and “The Settlers of Catan”

    Klaus Teuber

    Early in my childhood, I was extremely fascinated by discovery stories. Since I began designing board games, I felt the desire to experience the elements of discovery and development (settlement) in a game. I began to explore these themes with increasing intensity. Finally, in the early Nineties I started out with the development of my first prototype. …

  • April 5, 2002

    How Obelix Turned into a Squirrel

    Klaus Teuber

    I am a huge Asterix fan, so you can imagine that 10 years ago, I was very proud when Ravensburger Verlag published one of my games under the title "Asterix und die Römer" (Asterix and the Romans). And of course, the objective of the game was to beat up as many Roman soldiers as possible - did you expect anything else? …


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