CATAN - Legend of the Conquerors – Developer Blog Series – Part 14
The picture shows the north of Catan before the set-up phase. First, each player builds a settlement on one of the intersections marked with a settlement marker (blue circle) and places a road adjacent to it. Then build your second settlement in the south, below the red line and also place a road adjacent to it. Afterwards, each of you converts one of their settlements into a city.
The rules for collecting the amber tokens and wine tokens on the board are the same as in Chapter 2 and you can purchase 1 “battle” progress card by paying 1 wine and 1 amber, just as in Chapter 2.
In Chapter 3, for the most part, the original Cities & Knights rules apply again, meaning:
- You play with the original Cities & Knights politics cards
- You may build metropolises
- The robber is used
- You start the game with 1 settlement and 1 city
In Chapter 2, you defeated the conquerors and prevented them from advancing. Your enemies have retreated to their forts in the north of Catan and are awaiting reinforcements.
Your task is to conquer the forts before the conqueror reinforcements arrive.
The reinforcements arrive as soon as the barbarian ship on the Chapter 3 Tile is moved to an event space depicting red dice and one of those dice shows the same result as the red die of the production roll. At the latest, the reinforcements arrive when the barbarian ship is moved to the last event space.
What matters now is the total number of forts all of you combined have conquered.
If 3 or more forts (in a 3-player game) or 4 or more forts (in a 4-player game) remain on the game board, you all have lost the battle against the conquerors.
If fewer forts remain on the board, the players with the most victory points wins the game. In case of a tie, the number of victory points reached on the hero track determines the winner.
The game ends early if one player reaches 18 victory points and thus wins the game.
The event space depicting 6 swords (shown on the Chapter 3 Tile) stands for a charge of the conquerors from their forts.
In my next blog post, I’ll explain the consequences of a charge and how you can conquer the forts.