Explorers & Pirates – The New Expansion for “The Settlers of Catan” – Part 6
Part 6: Spices for Catan
Logbook: “Once more, the Council of Catan sent us to an area with abundant fish stocks. We have to get fish again, but that's not all. Apparently, the fish are too bland for the Catanians on the home island. Why else are we also supposed to obtain spices now? Fortunately, people say that there are no pirates' lairs in this area ...”
This scenario includes the missions “Fish for Catan” and “Spices for Catan.” To acquire spices, the players must first discover hexes whose inhabitants harvest spices.
If you discover a spice hex, you receive 2 gold. In addition, you place as many spice sacks on the village of the spice hex as there are players in the game.
“Finally we have discovered an island whose inhabitants harvest spices. We hastily equip a crew , put him on the next available ship, and bring him to the spice island. Needless to say that this time, the crew isn't an intrepid warrior who puts the fear of God into the pirates. No, in this mission our crews are polite merchants who are so likeable that a smile on their lips is usually enough to win the villagers over.
Gaining the friendship of the villagers pays off. For one thing, they give us a spice sack, which we hurriedly load on our ship – for another, the villagers bestow certain advantages on us.
The inhabitants of two villages are experienced seafarers and help us to move our ships faster.”
The “Swift Voyage” advantage immediately increases the number of movement points of all your ships by 1. You thus may move your ship a distance of 5 instead of 4 sea routes. If you are friends with both villages marked with the “Swift Voyage” advantage, you even have 6 movement points per turn for each of your ships.
“The inhabitants of two villages have experience fighting the pirates and increase our chances to successfully drive away the pirate ship.”
One village depicts the face of a die with 5 pips, the other village depicts the face of a die with 4 pips. If you are friends with one of these two villages, you drive away an opponent's pirate ship not only by rolling a “6” but also by rolling the number depicted on the village.
“The inhabitants of two villages are experienced merchants. They buy our resources and give us gold in return.”
If you are friends with one of these two villages, once during the build and trade phase of your turn you may trade any 1 resource of your choice for 1 gold. If you are friends with both villages, you may trade 1 resource for 1 gold twice during your build and trade phase.
“And what do we give in return? We leave our merchant in the village, as a permanent representative. In exchange, until the end of our mission we enjoy the advantage the villagers bestowed on us. In addition, the villagers kindly allow us to build normal settlements and harbor settlements on the periphery of their territory.
We deliver the spice sack that we received as a welcome gift to the Council of Catan's island stronghold.
Meanwhile, two more villages have been discovered. Great – then our next ship will set sail with 2 merchants aboard. That way, by means of one single voyage we can transport two spice sacks to the Council of Catan's island stronghold.”
A victory point scoring track also exists for “Spices for Catan.” Every time you deliver a spice sack to the Council of Catan's island stronghold, you may move your marker 1 field forward. If you occupy the most advanced position on the track, you receive the victory point card “Best Spice Merchant.”
The game ends when a player reaches 15 victory points on his turn.