The “Age of Enlightenment” Expansion
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Sages - Can a sage be attacked by an Arsonist?
No, because on the one hand sages are units and on the other hand, region expansions.
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Sages - Can I lose a sage when my opponent builds a Monument to the Prince or a Bishop's See?
Yes - if you don't have other units that you can offer your opponent or remove.
Note: The Bishop's See belongs to the Age of Darkness expansion.
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Sages - Can I lose sages due to a Traitor or other actions?
Yes, if the sages are in your hand, you can lose them due to Traitors, Godfrey the Intriguer, or Odin's Priest.
Note: Godfrey the Intriguer and Odin's Priest belong to the Age of Darkness expansion.
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Sages - Can I move a sage from one region to another one?
This is only possible via special actions.
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Sages - How do I use the sages? In particular: Where are the sages at the beginning of the game (in which stack?), and how do I get them? Are they drawn randomly?
In the Theme Game and the Duel, the sages are in the draw stacks of the Sages set. In the Tournament Game, you must include the sages in your deck, where they are contained in one of your 4 stacks. From there, you draw the sages into your hand. During your action phase, you can pay the building costs for the sages and then place them. Alternatively, you can use Traitors to steal sages from your opponent's hand.
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Sages - How do the sages obtain wisdom points?
Wisdom points can be obtained in different ways:
- When the number of the adjacent region is rolled, the respective sage receives 1 wisdom point.
- Via the Academy of Sages: You may give any of your sages a wisdom point by paying 1 resource once per turn.
- By means of the Council of the Sages event card.
- By using the Power of the Groves action card.
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Sages - May I use a sage immediately after placing him/her?
No. All sages start without wisdom points - first they must obtain them.
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Shipyard - In the Theme Game, may I remove the Shipyard and then build it again, so that the opponent can't build it?
You may remove the Shipyard and build it again. This, however, will not prevent the opponent from building a Shipyard, because in the Theme Game a removed Shipyard is placed face up again.
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Shipyard - May I use the Shipyard to trade lumber or wool I don't apply to ship building?
Yes - what you do with those resources is up to you. For example, you can use the wool to send your thieves on a "shopping spree."
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Thieves' Hideout - After I have placed the Thieves' Hideout, may I pay 1 wool and relocate the Thieves' Hideout on the same turn?
Yes, that's possible.
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Thieves' Hideout - Do I receive the resource from the bank or from the opponent?
From the opponent's region.
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Thieves' Hideout - When placing the Thieves' Hideout, may I already “steal” a resource from my opponent?
No, you may only steal a resource when you relocate the Thieves' Hideout.
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Traitor - Can I use a Traitor to steal a Sages?
Yes.
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Traveling Theater - Is trading 1 resource considered a trade with the bank as described in the context of the Master Merchants' Alliance?
No.
Note: The Master Merchants' Alliance belongs to the Age of Darkness expansion.
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Traveling Theater - May I build the Traveling Theater if I can't accommodate a star?
Yes.