Struggle for Rome
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Conquest - May I conquer a city if en route to it there is another city that hasn't been conquered yet?
Yes.
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Conquest - Starting from a city I just conquered, may I conquer more cities on the same turn?
No.
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Development Cards - How many development cards may I play on my turn?
3 at most: one development card each in the phases “Trading and Building,” “Horseman Tribe Actions,” and “Warrior Tribe Actions.”
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Development Cards - I already played 3 development cards on my turn. Now an opponent and I have reached 10 victory points each. May I still reveal a “Treasure of the Burgundy” development card to receive 7 gold and thus win the game?
Yes, because the game doesn’t end in a particular phase of the game.
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Development Cards - May I buy a development card for 4 gold, thus replacing a cattle card with 3 gold?
Yes. Even though gold is already included in the building costs, you may use additional gold to replace the resource.
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Development Cards - May I reveal victory point cards even if they don't allow me to reach 10 points?
Victory point cards that allow you to win are not revealed until the end of the game.
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Development Cards - May I use a Diplomacy card to place the legionnaire northeast of the Limes?
No. The legionnaire may never be placed northeast of the Limes.
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Development Cards - May I use a Traitor card to plunder or conquer various cities via the same tribe during a turn?
No.
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Development Cards - When may I play which development card?
That is either a result of the respective situation during the game, or it is written on a card:
- Traitor: Played in the event of plunder or conquest.
- Diplomat: Played during the building phase.
- Treasures: Played either immediately or at the end of the game.
- Great Warrior: Played according to the phase of the game.
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Gold - If I trade 3 gold for 1 resource, do I have to draw a resource card face down?
No. You pay 3 gold instead of paying a resource card. Therefore, the resource card itself doesn’t appear during the building procedure.
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Gold - May I trade gold with my opponents?
Yes.
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Plunder - I plundered a city for which I was supposed to get a development card. But the development card stack is already depleted. What do I get?
Well, you know: “The devil take the hindmost.” But it’s not all that bad, because in this case you get at least 2 gold – and, of course, the gold your supply wagons can’t carry away.
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Plunder - May I use the Traitor card to plunder or conquer a city with 2 towers if I have no warriors/horsemen in my tribe box?
- Plunder: Yes.
- Conquer: It is the first city conquered by this tribe, so you place the tribe waiting in front of the city wall on the city, together with a supply wagon from the tribe's box. Later in the game this will no longer be possible, because then conquering will require you to remove a warrior from your tribe's box.
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Roll for Resource Production - Do the 4 markers with crosses remain on the numbers after the 4 dice rolls, or do I have to remove them before the turn continues?
That’s up to you. Given that leaving the markers in place helps you to recall information already available to everyone, we'd recommend that you leave the markers where they are. This helps avoid situations where a player bugs his opponents by repeatedly asking which numbers were rolled.
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Trade - Do horses and cattle count as the same resource in a 3:1 trade?
No. Horses and cattle are different resources.