Frequently Asked Questions (FAQ)
Here you find all frequently asked questions (FAQ) about our games. The questions and answers are divided into different subcategories which you can browse. If you don't see your question answered here, please ask us your question via e-mail.
Please note: Our FAQ area is still under construction.
Some random questions
You may trade at any time during an exploration.
Storage - Can the resources I receive through events directly be transferred to a Treasure Vault, without previously assigning them to a region?
Odin's Fountain - What happens if I have built both a Town Hall and Odin's Fountain? May I choose both cards for free or do I have to pay 2 resources when choosing the 2nd card?
Normally, you only may exchange 1 card, but if you have Odin's Fountain, you may exchange 2 cards. Each time you choose a card you must pay the respective costs - usually 2 resources. If you have a Parish Hall, you only pay 1 resource for choosing a card, and if you have a Town Hall, you pay 0 resources.
Paper Merchant’s Residence - Do I receive the additional resource for the Paper Merchant’s Residence before or after the dice roll?
After the dice roll and after distribution of the production resources and, if applicable, of the event resources – and only if you are the active player.
The player who discards him.
Largest Army – (See also: Development Cards “Knight”) - Do my unplayed Knight Cards also count for claiming the Largest Army?
No. A Knight Card that hasn’t been revealed is like a lottery slip where you marked six winning numbers but then didn’t submit it to enter the drawing: it’s useless!
Master Merchants' Alliance - If my opponent repeatedly trades the same resource with the bank during his turn, do I receive a resource each time he does so?
Public Feeling - Do I have to incorporate the Public Feeling into my deck or is it placed at the center, like the Citadel?
- In the Tournament Game, you have to incorporate it into your deck.
- In the Expanded Base Game, it is displayed from the start.
Note: The Citadels belong to the theme set "Wizards & Dragons", which is part of the Catan Card Game – Expansion Set.
Spys can only steal Action Cards and Units: Magic Actions are Action Cards and Dragons are Units, which is why the Spy can steal them. Wizards are Region Improvements and Magic Books are a card type of their own: both can not be stolen by Spies.
Note: All mentioned cards are part of the Catan Card Game – Expansion Set.