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On this page we are presenting you the other games by Klaus Teuber, such as Barbarossa, Oceania, and Entdecker.
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Barbarossa was the first game published by Klaus Teuber. It came out in 1988 and received the “Game of the Year” award that same year. With the help of modeling clay, each player sculpts objects or creatures as riddles; that is, only the approximate shape of the respective prototype is modeled. The challenge is to make the riddles not too difficult, but not too simple either. If you have clever fingers to create the riddles and solve as many riddles of your game partners as possible, you become the riddle master.
Oceania is a popular browser game at www.playcatan.de and a little brother of the game “Entdecker.” By ship, you discover islands in an unknown sea. The bigger the islands are, the more points you receive. You can play the inexpensive board game “Oceania” by yourself or with a partner.
Hoity Toity was the “Game of the Year 1990” in Germany. In this bluffing game about odd collector’s items such as pipe bowls and chamber pots, you need to be at the right place at the right time – and then perform the right action as well. What’s the point of proudly presenting your collector’s items in the castle, and barefaced thieves are stealing the best pieces? It would have been better to play the role of a detective and put the thieves behind bars. The player who excels in calculating the game partners’ actions has a good chance to present the best expositions and win the game.
Entdecker is another, very successful game by Klaus Teuber. It was first published in Germany in 1996. In this game, you place tiles on an ocean map containing a large, undiscovered area and thus configure bigger and smaller islands. Once you have discovered part of an island, you may place a game piece. As soon as an island is completely discovered, the players with the most valuable game pieces on the island receive points. Tactically clever use of the game pieces is usually the deciding factor in the game “Entdecker.”
Domaine was published in Germany and in the US in 2003. The king has left his country, and so it lapses into chaos and anarchy. Assuming the role of the princes, the players take advantage of the situation and redistribute the country among them. Borders are redefined in the process, and intrigue runs high as knights are bribed and cunning alliances are forged. Each player tries to arrange his domains in such a way that he can take hold of point-laden forests and cities. The game partners won’t always treat each other with kid gloves, and highly sensitive players should better stay away from this exciting game.